Welcome to the musings, rantings and doodles of me... This is a place for me to share some things that won't be made into designs for either technical or copyright reasons along with my own thoughts on all things Geek.

WARNING: May contain sarcasm, occasional mild naughty language and being rude about people, but not much of that because I'm lovely really.

Avoiding High Bills - A Guide for Parents of Gamers



Over the last few years a common story has appeared in the news again, and again, and again. Is there anyone reading this who hasn't seen "My child racked up charges of *insert MAHOOSIVE amount of money* on their X-Box/Playstation and I didn't realise"?

The thing is, it's quite easy to avoid if you know what you're doing... and so, as an attempt at a public service, I want to put this out there to all the Parents, Grandparents or Guardians who've bought a child a console this recent Christmas (or any time) and now worry about them spending money on it.

It might also stop long deprivation as I know some of these end with the parent saying "they'll never have a console/play a certain game again!" which is a bit silly, if understandable. Doing the below steps, even AFTER a financial booboo, will make it impossible to happen (again).

First up I want to say, this is not judgemental and it's not in any way meant to be belittling or sarcastic. I don't know how to bake a cake, ride a motorcycle, paint or weld. I've not needed those skills so I don't know anything about them and the same goes for video games, just because something is common, NEVER feel dumb or uninformed if you don't know something about them.

If you've not had experiences with video games systems in the past or haven't used them since they got 'connected' they're a complicated beast, certainly far removed from my first days of plugging Super Mario World into my SNES and switching on.

I'm also not suggesting anything about your child, the way I see it, this isn't about stopping your child from doing something because many of the stories have been accidental buys, it's about stopping something potentially inadvertent from happening, important distinction.

So, here's the two simple steps that may save some financial heartache in the future.

1) Don't put your credit card details on a video game system, if they are on there, take them off.


I'm a fully functioning adult with a good head for money and a lot of tech experience. My Playstation and it's predecessors do not and will not know my credit card details, ever.

Part of this came because of the PSN Hack a few years back, but there's also the fact I like to keep track of what money I'm spending on my account, and while purchases are usually VERY obvious, it doesn't always help if it's a little one.

If you have put one on and want to remove it, here are the details:

Remove a Credit Card from X-Box Live

Remove a Credit Card from the Playstation Network

This will instantly remove any worries about bills, but I know many folks will be thinking "how do I get stuff then?", in no small part because Microsoft, Sony etc want you to think credit cards are THE way to pay.

They're not, and that brings us to step two.

2) Use Top-Up Cards.


While credit cards are lovely and easy, Top Up Cards are almost as simple and gives a lot more control over spending.

You can buy them for subscriptions like X-Box Live or Playstation Network, individual things like FIFA points, games and downloadable missions or you can just buy credit for your account. This gives you complete control over the money able to be spent on the system.

If I want to buy something from PSN I simply hop over to one of the reputable shopping sites like Amazon or (for me here in the UK, Game) and buy the amount of money I need. They send a near instant code that I put into my system and the money appears to be spent, just like putting pre-paid credit on a mobile phone.

It adds a minute or two onto the purchase, but it also adds security, my card is only known by a shopping site I already use and no matter what happens, I know that whatever I put on the system is all I can spend.

That's great for me, but it can also add a lot of peace of mind for people looking after kids. It also works well as presents, rewards, pocket money etc, there are even physical cards you can buy from stores that will let you give an actual gift or payment for chores.

Arguably it will even help your child with money as it teaches them that we all, sadly, have limits on what we can spend, and instead of feeling like they're going through you as a parent, they're spending their own money.

---

With just those two steps, you instantly lock down all spending on a video game to a level YOU set, giving yourself total control over any future bills.

Video games can be great things for kids. They often help socially if used in moderation, they help motor skills and hand eye coordination. Taking them away or potentially blackening them with a massive bill and the subsequent fallout from it is not the perfect ending, but adding teaching your kid about dealing with their own finances might be.

Lost, Scotland


A friend on Facebook recently posted she was holidaying in Scotland. Great, I thought, it's a beautiful country with many lovely people... but it appears all those lovely people might be a bit squished up.

I'm sure some of the eagle-eyed among you will have already noticed the problem in the header image. according to the map attached to the check-in for Scotland on Facebook the entire country is located in the middle of London.


Seeing that I could find directions, I asked the connected mapping service (Here, a Nokia company apparently and owner of some of the least readable text on the internet) how to get from Glasgow to Scotland, just in case any Glaswegians might be feeling homesick for the glens, lochs and isles.

So, never fear people of Glasgow (other Scottish cities are available) all you need to do to visit Scotland is drive a fairly straight 415.8 miles (it'll take just over 7 hours).


Now, obviously I won't share the entire list of directions with you but it did end with possibly the most magnificent final entry I've ever read.


Yep, if you want to find Scotland, just go to the Elephant and Castle, and turn left. Maybe book in advance though, it's probably crowded.

Video Games and Violence - The Faulty Connection


As gamers we're used to the idea of things respawning, enemies, weapons, ammo... good and bad they come around again and again.

As sure as death and taxes, every now and again a report will roll around that connects video games and violence, pointing out how anyone who picks up a joystick or mouse are ticking timebombs, ready to pop off and go postal at the merest opportunity.

Instead of simply pointing out this is stupid, prejudiced and illogical, I thought I'd suggest something slightly different instead.

Yes, violent people play violent video games. People might play video games and go on to do violent things. But they're not a cause, and it's ridiculous to suggest it is.

I have played video games since I was 3 years old on a rubber keyed Spectrum 48k and that has included a lot of violence (although I've played almost every kind of game around).

I've died in a million ways and killed millions, maybe even billions of characters in just as many. Just in the last week I've shot, stabbed, blown up, beaten and defenestrated more people than I can count and less than 24 hours ago I blew someone's head off with a sawn off double barrelled shotgun from close range... in slow motion.

That's not even counting the rest of my video gaming life, where I've jumped on people to squash them, run them over, cut their heads off and even, on two separate occasions, electrocuted urinating men via their penis (thank you for that one, Hitman Absolution)...

With a controller or a mouse in my hand I have been on a decades long crusade to rain death, destruction and pain on collections of pixels, polygons and textures that come under the heading of video game characters.

Now balance that against my real life where I have, in those same decades, had a grand total of one fight.

One.

I've had dustups, I've been bullied and hurt, I've had my share of threats. In all that time I have had one single fists flying, both sides giving it their best, honest to goodness fight and that was when I was 8 years old.

So what's the magic formula, why have I killed so many people in video games but would hesitate to even throw a punch in reality? Because it's reality and I understand that.

Video games are fiction, those people on the screen can be killed because they're not real people. I have a solid and concrete understanding of the difference between fantasy and reality, and it's never wavered, even after playing a LOT of video games a LOT of the time.

Video games are a story, a fiction and I'm just a player in that. To suggest I'll become a murderer because I play video games you might as well suggest Alan Rickman will become homicidal because he played Hans Gruber or Snape.

I personally know gamers young and old, and every one is the same way, what happens on the screen is fiction and once the console or PC goes off, that's life. I've even seen a young kid grow up from early teens into a young man, in that time he's played violent video games (among others), and there's not a chance in Hell he'd hurt someone.

The first time I met him he was playing a first person action (I think Fallout 3) and then over the years came Call of Duty, Hitman, Assassins Creed, GTA, all the usual suspects. Through all that he's stayed kind-hearted, caring and entirely unlikely to pick up a gun and go on a shooting spree. Because he's sensible and plays video games for fun, for entertainment.

So here we reach the misplaced point in the various reports about video games and violence. They're not a cause, they're at worst a trigger for people who already have a problem, and at 'best' a symptom.

Speak to any gamer and I can almost guarantee that they'll have a story about "that guy" or "that girl". It could be on a forum, at a convention or online in a multiplayer game but you will come across people who give you... well, the creeps.

Someone who takes things too seriously, someone sounds like they're enjoying things a little too much in a deathmatch or someone who simply says or does something that makes you want to back away slowly.

They exist, and to say otherwise is being almost as silly as the people who love to suggest we're all Hannibal Lecter in a headset.

This is because gamers, as a group, are not immune to the simple and inarguable fact that plagues every set of people in the world. Bad people exist.

Religion has them, politics has them, business has them and so do video games. none of those things are a cause though. If the potential criminals were suddenly bereft of them they'd find their outlet elsewhere, violent TV, movies, books, magazines or sport. 

I'm of an age that means I remember the case of James Bulger here in the UK. For those who don't know the case he was an almost-three-year-old who was abducted, tortured and murdered by two 10 year olds.

At the time there was a lot of press about violent movies being behind the act, especially 'Child's Play 3". It turned out that there was no way for the police to know the killer had watched it but it didn't stop the connection being made as people desperately tried to work out why it had happened, tried to find something to blame for why two children had killed another.

The problem is this deflects from the real issues at hand. There are people out there with mental illness and they need help or at least control. By knee jerking a response accusing whatever's close to hand to try and find a reason for their violence is just trying to take an easy way out.

It absolves science institutions from researching mental illness, it stops governments from feeling guilty over mistreatment or lack of care for people who have a problem, it sweeps the story away from gun control, parenting, schooling or religion and solely into the laps of those who create entertainment.

Violent people exist and some play video games. but they also drive a Prius, or eat marmalade, or wear odd socks. Violent people do everything...but normal people do too, and there's a LOT more of the latter.

24 Hours with Windows 10 - Part II


As anyone who follows my social media will know, yesterday I took the plunge and installed Windows 10. I did this because I'm a geek, I love new shiny things and also because many of my family and friends have been watching me like a scientist watches a lab rat he's just injected with something green and glowing.

I am, if you'll excuse my mixed rodent metaphors, a guinea pig, so with that in mind and with numerous questions ringing in my ears from all around I'm going to give my early impressions of Windows 10, answer some questions and give some opinions.

I'm doing this in two parts, the first wass simple facts about the actual updating and rolling back and can be read HERE. This, Part 2, covers my general impressions of Windows 10.

OK, on to the specifics and my experiences.

I guess I'd better start with some full disclosure stuff. I'm a geek, I have OCD and I like to have some control, so this will be tinged with that, I'll try to keep it in balance.

Pros

I'm going to get the positives out of the way first, because there's a lot of them and in the other section of this post I'm going to be less than complimentary.

From the minute I loaded it Windows 10 felt different but familiar. It took next to no time to feel natural in Windows 10 and find myself zipping around in it like I'd been using it for months.

If you're upgrading from 8 you might need to re-remember a few things but if you're coming from 7 it won't be long before it's second nature.

The simple fact is as an operating system, for day-in day-out use Windows 10 isn't just good, it's great. It's fast (booting and shutting down times are measure in seconds), it's smooth and what it needs to do, it does well.

Possibly the most surprising feature for me has been how they've taken the worst part of Windows 8, the tiles, and actually turned it into a well designed and useful aspect of Windows 10.

It's all part of the new Start Menu which is different from 7, but not enough to be bad.


The left hand side of the new Start Menu is no longer pinned stuff but most used apps and a list of the sort of thing that used to be on the right, documents, pictures etc.

Then the pinned stuff that used to be on the left are now in the new minimised Windows 8 tiles type section on the right.

As you can see I've done a fairly basic set of shortcuts right now but am actually interested to see what kind of active tiles and options I might have for over there. In Windows 8, as the dominant method of picking and opening apps it felt terrible, but now working as a compliment to a more traditional style of start menu I feel like this is what it should have been from day 1. It's useable as a basic option for people who want tradition or a flashy option for people who want more, but without compromising either.

The new menu stylings tend to be intuitive, the new strip options at the top of all windows (you'll know the style if you use Office) actually make it easier to do the more common tasks, and new options appear and disappear as you do it so to me it never felt cluttered.


Standard navigating around your computer's files is almost identical to before just with a few bits of visual tweaking.

Even some aspects that feel like they were designed more with mobile devices in mind like the new Action Centre/Notifications are works for this and doesn't feel overbearing or out of place. Sadly that can't be said for all the aspects, as you'll see later.

So that, by far and away is what I can say is the good side of Windows. As an operating system, it works very, very well which I guess is the most important thing. What it's meant to do and what most folks will want it to do, those are where it shines and I can see why so many people were going gaga over it.

Lots of what's changed feels like it's not change for changes sake but really makes the whole experience better, easier, more intuitive... If the negatives I'm about to get to weren't there I would probably class 10 as a better operating system than even Windows 7 and simply move on, delighted I'd be using it and totally sure it was the best for me.

But that's a big if, so with no further ado...

Cons

We can't really skip over this much longer, there is, especially for an OCD geek like me, a MASSIVE problem with Windows 10. It feels... locked.

I guess it's understandable as we're getting what amounts to a free trial, but it has to be said that in general Windows 10 feels constrictive.

Unlike previous versions where we had fairly hefty control over the programs and features in it, Windows 10 comes full of what they call apps, but many people will call bloatware.

There's an app for photos, an app for music, an app for videos... and they're all stuck there unless you do some sneaky jiggery pokery with some command line fiddling behind the scenes (only be careful as I borked the PC once doing one).

There's also some of Microsoft's own software they've connected into Windows 10 in a fairly concrete manner, OneNote, OneDrive and Edge (the fancy new name for Internet Explorer).

They might be useful and many folks may use them, but I won't, and in principle wanted them gone, especially OneDrive which spreads itself into your PC with folders here and there, shortcuts all over the place and the potential for it to automatically go off and find stuff to stick in the cloud.

Oh, and if you're wondering about Edge... It's Internet Explorer. It just is. They've changed the name to avoid the toxic branding that's always been their browser shackle but sadly, it is what it is.

As I mentioned before, it is possible to get rid of them via the geeky route, but on at least one occasion they returned, and as they're not "officially" removed, just disabled, then they'll always potentially be there, waiting to get themselves back in when I get one of the updates from Windows that are now forced on anyone getting the free Home version of Windows 10.

Gone are the days of checking for updates and choosing whether to install or not, even gone are the days you could skip an update that you didn't want or was broken, now you get it all, all the time. This can lead to some situations where stuff you've cleared comes back and stuff that broken keeps breaking your PC however many times you do a system restore.

It's not a deal breaker but it frustrates me, I feel like I should have control over my own PC and whether I want things of little consequence on it.

I'm most annoyed by the amount of apps that are for mobile devices, phones and tablets. The problem is Windows has been designed as a universal OS for a multitude of devices and what you might gain on a tablet or mobile simply feels like useless faff on a PC.

There's a camera app, a contacts app, a maps app, and an entire app store full of stuff that's there for a mobile phone and has no place on a PC.

Why have a Netflix app when it's not as good as the Netflix website, obtainable from Chrome just a click away? It's also full of potentially iffy stuff, when I loked at Netflix the TOP two suggested apps were pirate streaming apps for Homeland and Blacklist... not something I imagine would endear this store to anyone in the film or tv industry.

In online shopping terms the Play store for Google and the App Store on iDevices are the big flash department stores, they're Harrods, Macy's or Fortnum and Masons.

The Amazon Store is catching up but it's still liek your base brand high street store or supermarket, it's Tesco's or WalMart.

The Microsoft Store feels like a Poundstore/Dollar Store

All in all when you dig deeper you find beneath a good operating system is an underlying bed of almost un-removeable apps that make it feel like it's been designed to be a jack of all trades and as such master of none. It might leave you feeling fulfilled on a tablet or mobile because you'll feel like it's what you're used to but better, but on a PC they feel a bit like a step back.

The same can be said about the new Search function, they now try to squeeze in Bing web search results, although that option can, thankfully, be turned off. It's also, in America, the base for Cortana, and might be soon in the UK too, a digital assistant I have no desire to use and no interest in.

That seems to limit the search's ability to, well, search. I tried a few times to find files I knew were there with no luck. It might be an option I need to fiddle but still.... not a great start and another way I feel like they've ignored the Search function because it's meant to be Cortana, with little hope for anyone who doesn't want to use it.

So that leaves me an almost wholly undecided conclusion. Speaking of which...

Conclusion

I am still, 24 hours in, feeling somewhat split about Windows 10. No, UTTERLY split.

I still feel that if you have Windows 8 and want something more traditional, then you should go for Windows 10 and you'll love it.

The Start menu is back in a way I personally think trumps the old one. The tiles have gone in hiding (though still findable via "tablet mode" and it's fast and smooth.

The problem is if you're updating from Windows 7 and can't let go of some control. This is where I'm struggling, it really can annoy you but in the smallest of ways, like a paper cut. Having an app I don't want in my list, even if it's not used, just vexes me.

Unlike an 8 updater who's getting something much better than the mess they already have, updating from Windows 7 is a strange feeling.

On the one hand it's shinier, some stuff is different but good different, I've already found myself using the new design of start menu and other aspects of 10 like I've been using them all my life.

On the other hand any update from 7 feels like a trade... you get the shiny, but you're distanced from your own computer, what might have felt personal and controllable, suddenly feels restrictive and closed minded.

I'm torn because I truly like Windows 10, I like the mixture of new and old, I like the fact it won't become obsolete with it's incremental updates, I like what it does and mostly how it does it and I feel like the more I use it, the more I learn on it, I'll find ways in which it's even better.

But can I stop myself from demanding control over my own computer destiny? If the apps I've removed suddenly return when I unblock the Store from my firewall, will it feel like an ulcer that just won't go away, an unwelcome houseguest who's taking over my living room and making me buy new furniture?

So that's my dilemma. Can I take an OS that tries to tell me what I have to have, however great it works day in, day out?

Right now, yes. As it stands I'm going to stick with 10. It's good enough that it deserves a chance to impress and a chance to make me forget it's faults and work at it.

But what's going to happen in 29 days time, when my ability to roll back goes away? I'll tell you in 29 days.

24 Hours with Windows 10 - Part I


As anyone who follows my social media will know, yesterday I took the plunge and installed Windows 10. I did this because I'm a geek, I love new shiny things and also because many of my family and friends have been watching me like a scientist watches a lab rat he's just injected with something green and glowing.

I am, if you'll excuse my mixed rodent metaphors, a guinea pig, so with that in mind and with numerous questions ringing in my ears from all around I'm going to give my early impressions of Windows 10, answer some questions and give some opinions.

I'm doing this in two parts, the first is simple facts about the actual updating and rolling back. Part 2 is HERE and covers my general impressions of Windows 10.

TL;DR

OK, the quick first impressions for anyone who doesn't want to read too much of my waffle.

If you're using Windows 8, hate it and gaze with jealousy on anyone who has an older OS, you'll fall upon Windows 10 like a long lost pet Targ, clutch it warmly to your bosom and weep tears of joy.

If you're using Windows 7, don't want to fiddle and want something shiny and new, you'll probably like it.

If you're techy and like to fiddle and have control over what's on your PC, there will be a hefty debate.

Updating

So, twas a misty morn as the ravens flew overhead and I starting installing Windows 10. To give credit to the developers I've rarely, if ever to be honest, had an OS install go this smoothly.

I feel I'm uniquely qualified to judge the merits of the install as I ended up installing Windows 10 not once, but three times yesterday. All on the same computer and largely down to my own stupidity... so with that admitted, lets get on.

You simply download a 3gb or so set of files through Windows Update, click a few buttons and away you go. It's fast, it's smooth, there's minimal moments of blank screen put in just to terrify you that it's crashed and all is lost... everything it should be.

It then got to the stage of the install where it's setting up Windows for you... and it's here the installer and I had our first little disagreement.

You get a page called "Get going fast!" which promises you some lovely express settings which will enrich your life with a big button that says "click me, I'm lovely, we're impatient!"

Don't. Let me just emphasise that in ever way I can.

** Don't click "Use Express Settings". **

Instead, find the tiny text, coloured to blend in with the background that says to customise your install and click that instead.


You'll soon find what you've just avoided is a range of privacy and app options that sway from the sensible ones like telling MS when you have a crash so they can bug report it to the downright bizarre.

My "favourite" of the latter would be the one asking to help your "typing, inking and handwriting" by having full access to all your contacts and calendar... Um, no.

Personally I removed everything other than reporting crashes to Microsoft. Also be aware if you've installed 10 already, you can change these in Privacy.

There's then a quick section where they try to make the new Metro apps for photos, music, videos and the internet take over (four more nos). While some of this may work ok the harshest of these is when it tries to overwrite your internet settings and defaults to using Edge, otherwise known as Internet Explorer 12.

No, no, no and most definitely NO.

Then, finally you get to actually launch Windows.

This seems a good moment to have a question...

Q: I'm not sure I want to update, I have important battle plans on here, my rare collection of Cantina Music for Lovers and a desktop wallpaper of Alderaan which is obviously special to me.
- Concerned Princess

A: Princess, we all understand. There's nobody who's not concerned when updating about losing those pictures of their husband with his hairy wookie out. Barring any unlikely critical accidents everything you have will come across.

I was actually pleasantly surprised with how much stuff carried over, it had my desktop image, almost all my software (only my Firewall was incompatible), all my favourites, settings and even default apps were there, it felt seamless.

Going Back

Of course, after going through all this, you might find you hate Windows 10 (Especially if you're on 7) and want to go back, so lets quickly cover that.

You might be surprised to learn that as hard as Microsoft are pushing Windows 10, they've actually made it really easy to go back (something I ended up doing twice, because I'm an idiot).

When you installed Windows 10 it adds a folder called Windows.old, which is your old version. To get it back just go to Settings, Update and then the Backup tab to see this option...


Just click to go back and after some quick techy fiddling your old OS will be back, just as you left it. You'll have everything there from the moment you updated, so no new software or settings will carry over.

One quick important note on this though... you only have THIRTY days after installing Windows 10 to roll back, after that period the only way you'll get a previous OS again is if you have a copy of it and do a totally clean install on your PC which is tedious at best. (Creating a clone of your old OS or a disk image is a possibility but not one I'll go into here.)


Privacy

Before I leave, just a quick note of something you may well want to do quickly when first using 10. Go to settings and go to the Privacy section for a LOT of options.

While I can't tell you what to accept and what not to accept, I just turned everything off, AND I didn't sign into Windows 10 with my Microsoft account, which keeps my computer activity much more secure.

Again, privacy is very much your own concern and choice, some may feel less pressured by it or accept more than I do and that's not wrong in any way, it all comes down to opinion.


My Idiocy


To finish off, I thought I'd point out just why I ended up installing, rolling back, installing, rolling back and finally installing again.

The first time was a known issue clash between NVIDIA drivers for my graphics. the official NVIDIA driver updater thinks the pre-Windows 10 version is newer than the Windows 10 compatible one, so tries to overwrite it, that can then cause the system to break giving you a black screen with just a mouse pointer.

There's already a patch in though, so if you have an NVIDIA card you have a few options.

My personal suggestion would be to disable the NVIDIA driver updater and just let Windows handle it. You can do that (if you're of a tech bent) by using msconfig and stopping the service. If you're not techy, just remember to search for Windows Updates BEFORE rebooting your PC after doing the install.

The second time I had to roll back and re-install was because I tried to be too clever by half in removing some of the apps that MS forces on you, and I ended up removing too much and having to repair the problem with an install...

There's more on that however in Part 2 of this, so if you're interested in my quick knee-jerk review and thoughts of the operating system you can read those HERE.

Backwards Compatibility, the Developer Dilemma

It seems strange when so many new games, new techs and new ideas have been launched at E3 that the thing that has caught the eye the most for me surrounds games already gone, but one of the most telling contributions this event season seems to have arrived in seven simple words from Microsoft.

"Play Xbox 360 games on Xbox One." Backwards compatibility, the holy grail of gamers.

Of course, it's not totally open. It's "select 360 games" and uses a digital download of the same kin as Sony's classics range. It is, however, free and a very good start.

However, it might not be such good news for developers and it's not just because free games means a partial end to the eternal screw-job of making us pay for a new version of games we already have.

The desire for backwards compatibility, combined with the huge hootenanny created by the trailer for the Final Fantasy VII remake, inevitably leads to the question of why people want to play older games instead of new ones, and to answer that question I am going to say something a little shocking...

On average I don't believe games are as good these days.

Don't be fooled into thinking I'm sitting here in rose tinted specs harking back to the days of 8-bit graphics, electronic blingy music and clashing primary colours. There are a number of games I am anxious to play, Arkham Knight and Hitman being top of the list.

However, the amount of games I see as a definite purchase is much lower than in previous years because game for game, I believe the quality of gaming has dropped in inverse proportion to the quality of tech.

More and more recently things seemed to be tipped in favour of what the tech can give us, about high res textures, lighting effects, motion capture, audio... and less about what really makes a game a game, the play features, the characters, the story and immersiveness.

I recently read an article that suggested developers shouldn't be spending time on backwards compatibility and instead should be looking at why they're failing to make the most of new tech. To me that's an entirely backwards way of looking at it.

People aren't returning to older games because they make better use of engines, lighting effects or textures, they're playing them because they make the most of things that tech CAN'T give us, storyline, characters, immersiveness and gameplay.

Too often these days developers seem to care more about style than substance, we hear all about how this engine will give us realistic sunsets or that the characters have the most lifelike movements, but we rarely hear about what actually makes a game good.

When is the last time we got a really iconic and memorable character? Over the years I've seen so many of them, Ryu, Mario, Sonic, Agent 47, Link, Samus, Lara Croft, Scorpion... but recently all the major new personalities either haven't stuck or simply never existed, with the possible exception of those from The Last of Us.

These days characters don't get built to last, they get rehashed from old games, taken from popular culture or are simply dislikeable or uninteresting (Connor in AC3 and Pearce in Watch_Dogs being examples of that).

Equally, worlds rarely drag you in and keep you interested. Some like Bioware and Bethesda still manage it and suck you into a storyline and a world, but that's still a rare occurrence. Mass Effect, Dragon Age, Fallout, Skyrim, all brilliant but all the exception, not the norm.

It's that failure developers need to fight against, instead of worrying about something being shiny and new, perhaps making the game fun and interesting might be the priority. The question is not "how can we better use the tech?" it's "how can we better use our brains?"

If they ask themselves the latter and start to bring us games with next gen tech but old-gen gameplay, perhaps we might finally enter a second golden age of gaming instead of what is increasingly feeling like a dark age.

Watch_Dogs; The Danger of Hype?


[Please note, spoilers ahead. Paragraphs bordered in red include major plot points.]

When it comes to games I can't seem to stop thinking about, Watch_Dogs is high on the list for a number of reasons, not least the rather large box in my gaming area as I bought the Dedsec edition. What I didn't expect however was that it would only keep returning in my mind, and not in my PS3.

With Watch_Dogs 2 now being talked about and it's Creative Director talking about all the changes that they're looking to make, I decided to try and put all my thoughts about the original into some kind of cohesion... and invite everyone else along for the ride.

Let me just state early and for the record, I like Watch_Dogs and I hate that I don't love it... but its major downfall for me has been the amount of hype it generated and the promises it seemed to make that weren't fulfilled. It's become my go-to example now in debates about not letting hype become too big too soon.

From the start of the pomotions Watch_Dogs looked different, for me it even gave the idea that the protagonist might be more of a man like me... admittedly a more attractive, athletic, intelligent, skilled, charismatic etc version of me, but me nonetheless.

"...it even gave the idea that the protagonist might be more of a man like me..."
Aiden Pearce was going to be an uber-geek, using brains rather than brawn, using technology to his advantage and setting up elaborate schemes rather than running in all guns blazing. He was going to explore a world he had control over and explore side plots and stories that appeared from being able to find out about the lives of everyone in it.

Problem is... that was wider off the mark than a Stormtrooper shot.

Instead of a powerful cyber-warrior coding and hacking and using, well... Geek skills, Pearce seems to do the bare minimum technically, even arguably as much as anyone could do in his place. The only time he came up against a second hacker he was outclassed in every way, having things done to him he was incapable of doing back... the game itself shouting "you're not very good at this".

When things need doing on computers he invariably gets someone else to do them. Even his hacking powers around the city (more on that next) seem to be limited to pressing buttons on his magic phone that he was given by someone else.

Here, take this phone I made, it'll make you look clever.
While the PCs in his hideouts could have been used to put together new code (even as a mini game) and let him advance, instead all the tricks up his sleeve seem to be presented to him as already fully built apps onto a phone he had no hand in creating.

Pearce felt like an enforcer, even just hired muscle. At no point was I left feeling like I was controlling a hacker, which was the main selling point of the game for many.

Of course, that does bring me to the actual hacking itself... which could possibly be the most disappointing part of the game. If I can quote off the back of by DedSec box;

"As Aiden Pearce, you can hack into this entire city and make Chicago your ultimate weapon ... get instant control over the city and its citizens."

Even the game's main tagline "Hacking is our weapon" gave the impression this would be a hackers game, the skills you had would me huge and instrumental in the quest.

Except it wasn't, not really. There were times when you had to hack something to get the game to proceed, a building, a camera or a computer. But these felt incidental, hacking became a quest objective or a non-plot extra, but never really felt like the feature, that simply fell back to the old tried and tested angry man with a gun routine.

Even your "control" over the city was extremely limited. There was an excitement the first time you made some bollards rise or fall, a bit of a buzz when you first flicked some traffic lights or managed to time some garage doors opening and closing perfectly to let you through but block off your pursuers... but these moments were few and far between, short bursts between running and gunning.

Hacking, just a flashier version of shooting someone.
Other times the hacking were more frustrating than exciting, especially with the weird line of sight limitation, something I could understand from game balance reasons but just became a severe annoyance when the already limited hacking mechanics were rendered almost useless.

Take hacking chasing helicopters for example, a buyable skill that would stop those pesky flyboys chasing you for a short time. Sounds great and when you can use it it really could make the difference between escaping and getting busted... WHEN you can use it.

You see, with the line of sight limitation a helicopter has to be in Pearce's visual radius to work. You can, thanks to the radar, know exactly where the copter is but you can't do anything unless it's on your screen, and that's easier said than done.

Around 96.7% of the time when you put the game in slow-mo and go searching for the helicopter to disable it the tight and inflexible car view will mean getting eyes on it is impossible without stopping in the middle of a high speed chase, jumping out of the car and hoping to get back in before you're run over.
"In general the hacking felt like a tacked on gimmick instead of a deep seated game theme."

It was just an added annoyance to the line of sight limitation that was already making me ask... WHY? Was the phone only able to do IR connections that needs the receiver in sight? Is this 2005?

If that was the case why would it work to hack things you can see through a security camera?

It was one of those things that was put in obviously to balance the game, to make it a challenge and not make the hacking overpowered, but that's the problem. That was obviously why it was there, and things like that, which feel so grating in plot terms, are not enjoyable. Understandable yes but not enjoyable.

In general the hacking felt like a tacked on gimmick instead of a deep seated game theme. I recall one of the first things that came to light in previews was the idea of using the environment to help you complete missions, but most of the time it practice it was near useless.

Close a gate or raise bollards to try and stop a convoy and they'd just drive around it (running over pedestrians usually, although the police seemed fine with that...), try to plan an ambush and you'd find yourself adapting to your environment and not controlling it.

You couldn't funnel people to a specific location, you couldn't use traffic lights to make people go in a specific direction into a trap, the app for those just makes them go green in both directions. You never felt in control of the environment in these situations as much as just using what the developers had decided would be used on an inflexible route.

Of course, that's when side missions were actually about hacking in even a tiny way... apart from some collectibles the majority of quests followed open world standards, race between timed checkpoints, take out a specific person, pick up a car and drive it somewhere else while being chased... and almost always with zero need to hack a single thing, in fact sometimes it would make it harder if you did. It was formulaic in the extreme.

Hitting people with a stick, you'll do this more than hacking, but less than shooting.
Where were the hacking missions? Where was using the information collected by your all seeing Profiler app for blackmail or to coerce people into doing something? Where were cyber-heist missions? Embarrass useless politicians with released sexts, stop criminal activity by shutting down their online operations, hack the screens in the city to get OTHER people chased, in the same way people could do against you... the opportunities for cyber missions were endless, and yet it all collapsed back into standard open world fare.

Hacking might be the weapon of choice apparently... but if you wan't Pearce to succeed you really won't be using it all that much.

Of course, that's IF you want Pearce to succeed and brings me to perhaps the part of the game that is the most troublesome to me. Aiden Pearce is an exceptionally dislikeable man.

It must be said it's not all down to the poor guy himself, he is but a pawn in a rigid storyline that doesn't drive you along a plotline as much as hold your hand and drag you into certain actions and ways of doing things.

We're used to nuanced storylines these days, even ones that give us some modicum of control over the way things play out. Whether it's morality choices, gameplay choices or simply two ways of doing something for the fun of it, I'm getting more and more used to even non-traditional RPG games having elements of character creation.
"Aiden Pearce is an exceptionally dislikeable man."

There's very little of that in Watch_Dogs, and the problem is the man Pearce is fated to become is... well, he's not a very nice person at all and there's no way to stop that happening.

While the game has a morality system it's ineffective. It works similarly to InFamous, where actions would change how the city treats you, but in a purely cosmetic way for most ends. Even then, trying to make Pearce into a good man is grating and uncomfortable.

You find yourself going from taking down thieves on the street in non-lethal takedowns to full-on homicidal in the missions themselves with the freedom to take a lethal kill-them-all attitude and often making it impossible not to.

The most grating of all I found was one specific mission where you're tasked with rescuing Pearce's nephews from kidnappers. I was still, at this point, trying to play a good Pearce, thinking I could take a concentrated approach to revenge instead of killing anyone connected even generally.

I snuck in and spent a ridiculous amount of time taking everyone out as stealthily as I could. It took four, maybe five times longer at least than going in guns blazing and I took some bullets in return for my humanitarian approach, but it was how I felt Pearce SHOULD be, how I wanted to roleplay him.

I reached the video room my Nephew was in and I was actually quite proud, it was hard work but I felt it was worth it. Then the game gave me a clip round the ear and told me not to be so silly and try and change the plotline it had decided for me.

My nephew is hiding under the desk and the script goes "He saw me kill all those people..." So wait, what was all that for? why give me the option of non-lethal takedowns if not only will it not affect the storyline, you'll actually force the plotline and character of the main protagonist in a certain way?

Testing and a quick internet search reveals a few occasions where that is the same. At every turn the game takes you in the worst way, sneak in and quietly achieve a mission only to hear Pearce say "I made a lot of noise". Take another NPC down non-lethally and and your partner bemoans the fact you had to kill him.

It's not just the lack of choice and impact, but the fact you're given a false illusion that you have it only to be told your own choices simply don't matter. Why ask someone if they want tea or coffee when you only have hot chocolate?

The worst part is every choice, every decision, every plotline takes Pearce into being a more and more dislikeable character. Even when he's forced to think about his actions as bad he seems to feel about 30 seconds of doubt about his ways... right up to the next chance he has to whip a firearm out.

Shooting. You'll do this a lot, and it's nothing new.
Yes, this is a storyline based around revenge, but with revenge often comes redemption. Now and again we're teased with the idea we might be able to redeem Pearce and guide him on a better path, but he seems utterly uninterested, even if staying the way he is will cost him everything. The game is based so heavily around his motive of love for his family, and yet he won't change for them.

Even a late pivotal moment that could have been altered with a morality choice, the death of a close friend, is hardcoded. They die, for apparently no reason at all (I call this an emo-ending, negativity for the sake of it). He doesn't need more motivation, it doesn't expand the storyline, it creates nothing extra, all it seems to do is wipe out the idea he might use this friendship to NOT be... well, a stone-cold killer.

Amazingly there IS one single morality choice in the game. Sort Of. What I actually mean is AFTER the game there's a morality choice. Do you kill someone or let them live? It changes nothing, it's after the game has ended, there's no follow up, no future difference, no nothing, but suddenly we're given this half-assed attempt at saying who we want Pearce to be.

The stupid thing is that while every single other factor in the game told me that what Pearce would do is shoot the guy, I still chose to walk away. Because even when I knew my hopes and decisions meant squat, I still couldn't stop myself wanting him to do the right thing.
"In short it shouted "I'm different!" and then failed to back it up."

I could accept the other silliness and flaws in the game. Police gave up too easily, not following into railway stations and giving up if you were inside a garage area. The cars drove like they had no tread left on the tires. Enemy AI was sketchy at times... things that affect a lot of games.

The main problem is Watch_Dogs felt like it would be something different, and instead it felt like just another average open world game. It didn't have the character connection of GTA or Assassins Creed, the crazyness of Saints Row, the powers of Prototype or the choices of InFamous... In short it shouted "I'm different!" and then failed to back it up.

That. added to an easily dislikeable character led to a game I liked... but nowhere near as much as I'd hoped, which actually made it worse than one I didn't.

Despite all that, I not only want Watch_Dogs 2 to happen, I'm looking forward to it, I'm delighted that Ubisoft Montreal seem to understand a lot of what went wrong. Two of the games I just mentioned, Saints Row and Ubisoft's own Assassins Creed had rude beginnings.

Perhaps by avoiding the hype and approaching Watch_Dogs 2 with open eyes, I might even find myself so much happier than I ever was with the original.



Andy is always up for a geeky chat, but is hoping avoid having his bollards hacked by big fans of Watch_Dogs (He really does like it...) If that's the sort of thing you enjoy (the chatting not the assault) why not follow him on Twitter or Facebook? He promises not to use his magic phone to steal your money you if you do...